Glossary
- Callback
-
TODO.
- Class
-
Template/blueprint for creating Objects..
(Related References: Class, Interface, ) - Component
-
An Instance of a Class that is attached to a GameObject..
(Related References: Class ) - Delegate
-
A delegate is a type that defines a method signature, and can provide a reference to any method with a compatible signature. You can invoke (or call) the method through the delegate. Delegates are used to pass methods as arguments to other methods..
(Related References: Interface ) - Encapsulation
-
Encapsulation is the mechanism for restricing and controlling direct access to a Class's data. controls how outside parties can access data inside a class..
(Related References: Class ) - Event
-
TODO.
- Field
-
TODO.
(Related References: Class ) - GameObject
-
A object that exists in a Scene. Components can be attached. Has a Transform component by default..
- Inheritance
-
Enables you to create new classes that reuse, extend, and modify behavior that is defined in another class..
(Related References: Class ) - Instance
-
A copy of a class that exists in the 'world'. Instance = cake, Class = recipe..
- Instantiate
-
To create a copy/clone of an object..
- Interface
-
TODO.
(Related References: Interface ) - Object
-
http://www.adobe.com/devnet/actionscript/learning/oop-concepts/objects-and-classes.html.
(Related References: Class, Interface, ) - Polymorphism
-
TODO.
(Related References: Class ) - Property
-
TODO.
(Related References: Class ) - Spawn
-
See Instantiate..
(Related References: Class ) - Static
-
A modifier that can apply to a Class or a Variable. Used to give "global" access to something..
(Related References: Class ) - Unity
-
The Unity 3D software..
- Variable
-
TODO.
(Related References: Class )