References
Use this page to learn about various concepts related to Unity and general programming.
Unity
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Camera
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CharacterController
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Collider
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Component
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Entity Component System
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GameObject
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Input Basics
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Instantiate
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Movement
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Multiplayer Networking
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Prefab
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Scene
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Tips & Tricks
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Transform
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Unity Event
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ScriptableObject
Programming
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Artificial Intelligence (AI)
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Array
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Attribute
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Behavior Tree
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Class
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Communication
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Coroutine
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Decoupling
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DeltaTime
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Dependency Injection
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Design Patterns
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Dictionary
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Enum
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Event
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Field
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Finding/Accessing Things
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Finite State Machine
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Inheritance
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Interface
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LINQ
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List
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Method/Function
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Namespace
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Optimising Code
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Property
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Saving Loading
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Useful Software
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Switch Statement
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Tips & Tricks (C#)
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Variable
Graphics
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Draw Calls
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Lighting
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Lightmapping
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Optimising Graphics
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Free Resources
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Global Illumination