Glossary

Callback
TODO.
Class
Template/blueprint for creating Objects..
(Related References: Class, Interface, )
Component
An Instance of a Class that is attached to a GameObject..
(Related References: Class )
Delegate
A delegate is a type that defines a method signature, and can provide a reference to any method with a compatible signature. You can invoke (or call) the method through the delegate. Delegates are used to pass methods as arguments to other methods..
(Related References: Interface )
Encapsulation
Encapsulation is the mechanism for restricing and controlling direct access to a Class's data. controls how outside parties can access data inside a class..
(Related References: Class )
Event
TODO.
Field
TODO.
(Related References: Class )
GameObject
A object that exists in a Scene. Components can be attached. Has a Transform component by default..
Inheritance
Enables you to create new classes that reuse, extend, and modify behavior that is defined in another class..
(Related References: Class )
Instance
A copy of a class that exists in the 'world'. Instance = cake, Class = recipe..
Instantiate
To create a copy/clone of an object..
Interface
TODO.
(Related References: Interface )
Object
http://www.adobe.com/devnet/actionscript/learning/oop-concepts/objects-and-classes.html.
(Related References: Class, Interface, )
Polymorphism
TODO.
(Related References: Class )
Property
TODO.
(Related References: Class )
Spawn
See Instantiate..
(Related References: Class )
Static
A modifier that can apply to a Class or a Variable. Used to give "global" access to something..
(Related References: Class )
Unity
The Unity 3D software..
Variable
TODO.
(Related References: Class )